If you are still getting errors, take a look at the forums (see ) to see if anyone else has the same problem or post a new question there. This can be solved either by renaming one of the classes, or placing your class in a namespace so it will not conflict with the other class anymore. A common problem is that classes in the A* Pathfinding Project have the same name as classes in your project. Deploying for iPhoneĭepending on which platform you are building for, you might want to read this page first: Deploying for iphone Errors?Īt this stage, if you are getting any compiler errors from the code you can first check the Readme_upgrading.txt file included, if you are upgrading from an older version. Then check the docs for all parameters and their default values. If you get an error message that the function you are trying to call has no such overload, this might be the problem. So you must always pass all parameters to a function. You should know that unityscript does not support optional parameters. But I hope it will not be too hard following them since C# and Unityscript are quite similar. If you are using UnityScript, you should first follow the instructions on the page Working with Javascript.Īll example code is in C#. If you want, you can explore the different example scenes in the project before you start with the next section. The project can be downloaded from here, you can either download the free version with some limited features (but still very powerful) or buy the pro version with more cool stuff included. The first thing you need to do, if you haven't done so already, is to download the A* Pathfinding Project This is what the A* Pathfinding Project does, in this tutorial you will learn how to set up the project in a new scene and get a simple AI moving while avoiding obstacles. Pathfinding is all about finding the best path between point A and B.
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